using System;
using System.Collections.Generic;
using System.Text;

namespace Zsa.Emulation.Render.Audio
{
    /// <summary>
    /// Base class for a sound device.
    /// </summary>
    public abstract class SoundDeviceSettings : 
        RenderDeviceSettings<SoundDeviceCapabilities, SoundDeviceSettings, SoundDevice>
    {
        /// <summary>
        /// Initializes a new instance of the <see cref="T:SoundDeviceSettings"/> class.
        /// </summary>
        /// <param name="deviceItem">The device item.</param>
        protected SoundDeviceSettings(RenderDeviceItem deviceItem)
            : base (deviceItem, RenderDeviceType.Audio )
        {
        }
        public abstract SoundDevice CreateRender();
        public abstract SoundDeviceSettings Clone();
    }
}
